July 17, 2008
If you’re checking out the official Adobe MAX page for the upcoming MAX 2008 conference, you may have noticed I’m speaking. Woo-hoo! I guess I did a good enough job last year that the MAX folks are willing to give me another shot this year. This will be my second time speaking at MAX and its always my favorite conference to attend and speak at. If you haven’t checked out the awesome new Adobe MAX site, do so. The session locater is easy to use and there’s already a lot of information regarding tracks, sessions and speakers.
So, what will my session be about?
Here’s the official blurb:
Creating New Components in Flex 3 and Beyond
Learn about the inner workings of the Flex framework and how you can leverage them to create your own components. We’ll start with the details of important base classes in Flex 3 (and the next version), as well as important points you need to know about Flash Player. We’ll finish with a discussion of how new techniques being developed for the next version of Flex are expected to make your component development even easier.
Speakers: Deepa Subramaniam
Products: FlexBuilder, Flex
When: Tuesday, November 18, 1:30 pm – 2:30 pm
Let me break it down to you in my terms. Have you seen the Gumbo Architecture Whitepaper? I wrote that beast. It focuses primarily on Gumbo component development and thats what half of my MAX session will be, the other will cover Halo component development with a little section at the end that covers the best of both worlds and how to chose which architecture suits your problem at hand. The way I’m envisioning the session is that we’ll walk through the technical details of building a custom component in the Halo model, then re-write the same component in the Gumbo model. It will be a code-heavy session.
To hold those of you chomping at the bit to get going with Gumbo component development, there has already been some really great posts (examples here and here) investigating creating and skinning Gumbo components. Check them out. I have to say, I’m impressed and thrilled to see that less then two days after we publish a ton of Gumbo documents and code, people are already taking the time to dive into Gumbo innards (ew).
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